Stage 1
Medical Visualisation - This course is taught in three distinct strands:
Stage 2
Introduction to anatomy
Structure and function of the human body
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Volumetric Visualisation will show you how to work with 3D medical scan data (such as CT, MRI or confocal microscopy image) and transform these into 2D images for easily interpretation or 3D models for use in the creation of animations or interactive applications
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3D modelling focusses on the creation of 3D models for use in animations or interactive applications. Models can be created from scratch, working from reference drawing, photographic images, or from 3d models generated from volumetric visualisation. Attention to detail in use of professional workflows and processing for optimization and efficiency are important considerations.
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Interactive application development uses modern ‘game engine’ technology (e.g. Unity3D) to develop 3D interactive applications for desktop or mobile devices. Tools such as Unity are now widely used across many disciplines for creating 3D applications for training, education and visual communication.
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During Stage 2, additional classes in the creation of Augmented and Virtual Reality applications are offered, and have proven very popular.
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Examine key concepts in anatomy, learning about the broad structure and organisation of the human body and examine the different systems. Designed to enable those not familiar with the human body with an excellent overview of the terms and definitions of anatomy
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Learn about how legislation and laboratory practice, and health and safety is practiced and conducted in a human anatomy laboratory
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Explore the ethical issues around body and organ donation
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Interactive sessions will ensure there is active student engagement and participation while you learn about the human body from enthusiastic and experienced staff
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Examine prosections and become introduced to anatomical specimens
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Examine a wide range of body systems and receive exposure to many prosections across all areas of the human body
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Examine related clinical imagery and visualisations and illustration techniques related to identifying anatomical structures and relevant clinical applications
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Learn anatomy using specimens that have been professionally dissected and preserved. This gives an unrivalled learning opportunity and exposure to the anatomy of the human body.
Cadaveric dissection techniques
Stage 3 Research Project
In stage three you will complete a self-directed final project, supported throughout with individual supervision.
Past projects have included:
By utilising tools like 3D visualisation, augmented and virtual reality, confocal microscopy, animations, cross platform apps and interactive educational tools, these cross College projects have been brought into the digital age.
Working with active researchers and subject specialists across such a diverse range of areas, these projects undertaken in the last third of the degree offer an opportunity to engage much more deeply with educational and research activities from a chosen speciality.
All students have two supervisors – one from the College of Medical, Veterinary and Life Sciences and one from The School of Simulation and Visualisation of The Glasgow School of Art. This offers subject specialists to facilitate your development as an independent researcher developing digital tools and technologies within your chosen domain.
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Undertake cadaveric dissection on specific areas of the human body
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Experience immersive anatomy with hands on experience of dissection
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Numerous life science projects from anatomical, anthropological, molecular, cell biology, genetics and virus research
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Patient education tools
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Public engagement activities
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Clinical applications across surgical specialties including plastics, otorhinolaryngology, neurosurgery, orthopaedics and dentistry
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Applied veterinary medicine, surgery and public health projects