MODULES
Foundation Year
CORE MODULES
Sound and Music Skills 1
In this module you will establish and develop and evaluate specialised disciplinary skills associated with your particular disciplinary pathway:
- BA Music Performance and Production
- BA Music Technology and Production
- BA Sound and Music for Media
- BA Sound and Music for Games
- BA Sound and Music for Theatre
Each pathway will develop core skills separately, with opportunities to apply these in collaborative projects, working together with students from other pathways. Projects will provide a context for collaboration and result in the performance and production of work to internal audiences, with opportunities for pubic presentation towards the end of the year.
Group Work 1
In this module you will collaborate with students from other disciplines in creative projects that model professional practice.
You will apply disciplinary skills associated with your particular programme pathway, through creative collaboration. You will also develop understanding of the context of your work. You will carry out roles within your collaboration that reflect professional practice.
Collaboration activities assessed in this module will develop a final creative output, which might include a public performance, production, composition or installation for example, presented and assessed within the overall project.
Professional Outcomes
In this module you will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.
Sound and Music Skills 2
In this module you will establish and develop and evaluate specialised disciplinary skills associated with your particular disciplinary pathway:
- BA Music Performance and Production
- BA Music Technology and Production
- BA Sound and Music for Media
- BA Sound and Music for Games
- BA Sound and Music for Theatre
Each pathway will develop core skills separately, with opportunities to apply these in collaborative projects, working together with students from other pathways. Projects will provide a context for collaboration and result in the performance and production of work to internal audiences, with opportunities for pubic presentation towards the end of the year.
Group Work 2
In this module you will collaborate with students from other disciplines in creative projects that model professional practice.
You will develop and apply specialised disciplinary skills associated with your particular programme pathway, and further develop skills in creative collaboration with other disciplines, project management and production. You will also develop understanding and insight into the context of your work. You will carry out and evaluate roles within your collaboration that reflect professional practice.
Collaboration activities assessed in this module will develop a final creative output, which might include a public performance, production, composition or installation for example, presented and assessed within the overall project.
Mental Wealth: Professional Life
Subject to validation.
Year 1
CORE MODULES
Sound and Music for Games Technique 1
In this module you will establish and develop specialised disciplinary skills associated with your particular programme pathway:
BA Sound and Music for Games
The skills you develop will be integrated and applied within a collaborative multidisciplinary project (Multidisciplinary Project 1), working with other disciplines within the cluster to produce an internal performance, creative production or installation project (Public Project 1).
Collaboration 1
Research and Development
In this module you will research and develop understanding about the nature of collaboration within the performing and creative arts. You will critically evaluate the social, cultural, and technological context of your collaborative practice, and evaluate the nature of both disciplinary practice and multidisciplinary practice.
In disciplinary practice disciplinary skills are developed and applied within defined areas of practice through collaboration with others.
Collaborative practice involves independent disciplines collaborating on their own terms and within their specialised areas of practice, establishing effective working partnerships between disciplines, with limited integration.
You will develop and apply specialised disciplinary skills associated with your particular programme pathway, and develop skills in creative collaboration, project management and production, and research. You will evaluate roles within your collaboration that reflect professional practice.
This module integrates theory and practice and develops skills in reflection, analysis and evaluation. You will research practice-based theories while developing creative project-work in collaboration with students from other disciplines for internal performance and presentation.
Public Project 1
In this module you will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.
Sound and Music for Games Technique 2
In this module you will extend and refine specialised disciplinary skills associated with your particular programme pathway:
BA Sound and Music for Games
The skills you develop will be integrated and applied within a collaborative project (Multidisciplinary Project 2), working with other disciplines within the cluster to produce a public performance, creative production or installation project (Mental Wealth: Professional Life: Enterprise and Engagement 2).
Mental Wealth: Professional Life: Enterprise and Engagement 1
Developing the key psychological and physical determinants of human performance are increasingly critical for successful graduate-level employment, entrepreneurship and career progression in the 4th industrial revolution.
This module will provide students with the opportunity to identify the skills, competencies and experience required for successful development to, and in, a range of potential future career areas.
Students will begin to recognise the areas for their own personal professional development (including emotional, social, physical, cultural and cognitive intelligences) through taught and workshop activity.
Central to the developmental process is for each student to cultivate the reflective skills, openness and self-awareness to enable themselves to assess what they are doing, identify areas for improvement, and confidently receive and give constructive feedback. Students will additionally develop knowledge of strategies to advance their own physical intelligence through 'life style' and 'self-care' approaches to inform their health and wellbeing.
Having developed skills and understanding of the key developmental areas of competency, students will participate in FUEL, a performance and production events microbusiness for the performing and creative arts, as defined by project briefs.
Students will be mentored and supervised by students from higher years. In this position they will learn and begin to apply the cognitive, cultural and social intelligences developed elsewhere in their studies (and from external activities) as required in the workplace, namely cognitive flexibility, emotional resilience, motivation, ethical decision-making, managing your audience, coordinating with others, negotiation, creativity, active listening, attention, problem solving, research, synthesis and analysis.
In this module students will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.
Year 2
CORE MODULES
Sound and Music for Games Craft 1: Integrate
In this module you will establish and develop specialised disciplinary skills associated with your particular programme pathway:
- Sound and Music for Games
- Sound Design and composition for film, games and multimedia
- Music Production and music technology research and development
- Studio Production and sound engineering
Multidisciplinary Collaboration 1
Research and Development
In this module you will research and develop understanding about the nature of interdisciplinary collaboration within the performing and creative arts, making reference to key models of practice and practitioners. You will critically evaluate the social, cultural, technological, economic and environmental context of your collaborative practice, and evaluate the nature of both disciplinary practice and multidisciplinary practice.
You will develop and apply specialised disciplinary skills associated with your particular programme pathway, as well as develop and integrate skills in creative collaboration, project management and production, and research. You will carry out and evaluate roles within your collaboration that reflect models of professional practice.
This module integrates theory and practice and develops skills in reflection, analysis and evaluation. You will research practice-based theories while developing creative project-work in collaboration with students from other disciplines for internal performance and presentation.
Public Project 2
Subject to validation.
Sound and Music for Media Craft 2: Refine
In this module you will refine specialised integrated disciplinary skills associated with your particular programme pathway:
Indicative Disciplinary skills include:
- Sound Design and composition for film, games and multimedia
- Music Production and music technology in performance
- Studio Production and sound engineering, mixing and mastering
Multidisciplinary Collaboration 2
Implementation and Impact
In this module you will collaborate with students from other disciplines in creative interdisciplinary projects that model professional practice, and which result in a public engagement, performance or presentation of creative or participatory work.
You will further develop and apply specialised disciplinary skills associated with your particular programme pathway, and further develop skills in creative collaboration and facilitation, project management and production, and research. You will demonstrate understanding and insight into the context and impact of your work through practice and research. You will carry out and evaluate roles within your collaboration that reflect professional practice in contemporary multidisciplinary and interdisciplinary work.
You may collaborate in projects with disciplines within the cluster (Music, Dance, Drama, Performing Arts, Creative and Professional Writing), or externally (e.g. Media, Art and Design, Games).
Collaboration activities assessed in this module will develop a final creative output, which might include a public performance, production, composition or installation for example, presented and assessed within the overall project.
Mental Wealth: Professional Life Enterprise and Engagement 2
Developing the key psychological and physical determinants of human performance are increasingly critical for successful graduate-level employment, entrepreneurship and career progression in the 4th industrial revolution.
This module will provide students with the opportunity to apply several of the skills, competencies and experience required for successful development to, and in, a range of potential future career areas.
Students will advance the areas identified at level 4 for their own personal professional development (including emotional, social, physical, cultural and cognitive intelligences) through taught and workshop activity.
Students will reflect on the success of the strategies that they employed to further develop their reflective skills, self-awareness, 'life style' and 'self-care' approaches and where necessary improve their approaches.
Having developed skills and understanding in the key developmental areas of competency, students will facilitate and produce projects and events for FUEL, a performance and production events microbusiness for the performing and creative arts, as defined by project briefs.
Students will have opportunity to select an in-house microbusiness project to join in the role of 'Producer'. In this position they will take on a specific production role, working collaboratively with peers and academic staff on a live project. In doing so they will apply the cognitive, cultural and social intelligences learnt elsewhere in their studies (and external development) required in the workplace. In addition to the intelligences developed in the level 4 Mental Wealth Module, students will also focus on service-orientation, self-discipline & management, reaction & response time, cognitive & muscle memory, managing stress, critical thinking, Complex problem-solving, research, synthesis & analysis.
In this module you will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.
CORE MODULES
Optional placement
This course offers the opportunity of year-long placement between years two and three. If you choose to take this option, you’ll spend your third year on a placement with a relevant company or organisation, adding valuable practical experience to your growing academic knowledge.
The extra placement year means it will take four years to complete your studies, instead of three.
Year 3
CORE MODULES
Sound and Music for Media: Advanced Practice and Innovation
In this module you will develop advanced integrated creative and technical skills in the broad context of Performance, Technology, and Interactivity.
Research and Development
This module extends practice in previous module strands at levels 4 and 5. Students will be able specialise and focus on a particular pathway, or integrate pathways. The module also aligns with the Final Project modules, and links can be made between practice and research in both modules along the following pathways:
- Music Production
- Studio Production
- Sound Design and Composition
- Linear and Non-Linear media models (e.g. Sound and Music for Games, Sound Installation, algorithmic composition)
- Performance with technology
- Interaction Design
- Final Project: Research and Development
- Final Project: Research and Development
- Research and Development
In this module you will establish a design portfolio of research and development materials in collaboration with others culminating in a proposal for an interdisciplinary practice-based project, which you will design and lead, and a related written research topic.
You will establish relevant collaborations with others appropriate to your proposed project (e.g. creative collaborations across disciplines, creative and technical collaboration, production support, marketing strategy and implementation, project management). These relationships will model professional practice and may internal and / external to the University environment.
Key features
- Research and propose a substantial creative and collaborative interdisciplinary project
- Conduct research into a chosen topic related to creative practice
- Produce a review of literature and other relevant research sources
- Present research and development materials reflecting academic and professional industry stands
Public Project 3
In this module you will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.
Sound and Music for Theatre: Advanced Practice and Enterprise
Implementation and Impact
The module will develop advanced skills and understanding in the follow areas:
- Performance and performance technologies
- Composition and design
- Managing the Creative Process
- Ownership and access
- Networks
- Advanced music technology
- Interaction design
- Interdisciplinary Collaboration
- Events production
- Final Project: Implementation and Impact
- Final Project: Implementation and Impact
- Implementation and Impact
In this module you will implement and deliver an interdisciplinary practice-based collaborative project, which you will design and lead, accompanied by a written research report on your chosen research topic.
Having established working relationships with others in the design, research and development of your project, you will continue to collaborate in the implementation phase, innovating and leveraging ways of working across and within disciplines towards transdisciplinary practice and presentation in the public and professional domain.
You will deliver your project within the parameters defined in your proposal and through leadership and management of the project's implementation, making appropriate adjustments and modifications to facilitate the its progress. You will present the project outcomes and measure its impact following models of professional and academic practice evaluated in your research proposal.
Key Features
- Design, produce and lead a substantial creative interdisciplinary project
- Conduct research into a chosen topic related to creative practice and produce a report
- Present creative interdisciplinary projects innovatively in the digital domain
- Present research outcomes reflecting academic and professional industry stands
Mental Wealth: Professional Life : Enterprise and Engagement 3
Developing the key psychological and physical determinants of human performance are increasingly critical for successful graduate-level employment, entrepreneurship and career progression in the 4th industrial revolution.
This module will provide students with the opportunity to apply the full range of skills, competencies and experience required for successful development to, and in, a range of potential future career areas.
Students will advance the areas identified at level 5 for their own personal professional development (including emotional, social, physical, cultural and cognitive intelligences) through taught and workshop activity.
Students will reflect on the success of the strategies that they employed to further develop their reflective skills, self-awareness, 'life style' and 'self-care' approaches and where necessary improve their approaches.
Having developed skills and understanding in the key developmental areas of competency, students will manage and lead projects and events for FUEL, a performance and production events microbusiness for the performing and creative arts, as defined by project briefs.
Students will have opportunity to select an in-house microbusiness project to join in the role of 'Manager'. In this position they will oversee the successful operation of the enterprise, coach and mentor students new to the programme and lead those working in 'producer' roles. Working collaboratively with peers and academic staff, they will ensure the effective delivery of a live project by managing people and physical resources. In doing so they will apply the cognitive, cultural and social intelligences learnt elsewhere in their studies (and from external activities) required in the workplace.
In this module you will apply skills in professional creative activities developed in Skills and Collaboration modules, to a final creative project outcome. This may take the form of a public presentation, performance, installation, creative production, staged or site-specific performance, or event, for example. This will be defined within the overall project brief, which will also identify how learning outcomes in this module will be evidenced.