Course structure
Core modules
Advanced Game Mechanics
This module aims to discuss advanced concepts and theories involved in game mechanics design and implementation. The pre-production stages of game design will be examined with a strong focus on game mechanics and their role in designing an engaging and immersive gaming experience.
You will develop creative game design pitches which communicate concept, mechanics, gameplay, and user experience with clarity and as visually as possible. These pitches will be developed into proofs of concept.
Advanced Mission Design
This module aims to analyse advanced concepts and theories involved in advanced game mission design and implementation. The pre-production stages of mission design will be examined with a strong focus on creating an engaging and immersive gaming experience.
You will develop creative preproduction documentation which will communicate the mission concept, mechanics, gameplay, and user experience with clarity and as visually as possible. You will go on to create the game mission in a games engine using a level editor toolset. The product will be a playable prototype as a proof of concept.
Game Design Optimisation
You learn advanced concepts surrounding the area of game optimisation. This includes work done on game mechanics, level design and implementation of systems and aesthetic polishing. The post-production stages of polishing and fixing game stability and functionality will be fully explored and the concepts of game design will be examined in terms of making a fun and engaging experience while meeting technical quality criterions.
You develop technical skills both in terms of working with a prototype, as well as working to improve and iterate upon an already existing version of a prototype before porting it successfully onto another platform.
Game Design Roles
This module aims to build upon fundamental concepts involved in the creation of a game prototype with reference to industry level design roles and employing critical analysis and research.
It will examine the contrast between the creation of a strong core mechanic, which is immediately tactile, and how it can be expanded upon through player learning, subtractive design and variety to provide longevity. Ultimately providing an accessible, engaging and substantial gameplay experience informed by playtesting.
You will enhance your skills both inside and outside of a contemporary game engine. Inspired by the structure of relevant titles, you will be encouraged to rigorously plan tasks from a macro and micro perspective prior to development.
Game Group Project
You explore the prototyping aspects of computer games development within a contemporary game engine, focusing on the principles of design and programming. You look at different ways of creating, designing and developing interactive content specific to modern gaming platforms. Working in small teams, you develop a real game from concept through to fully demonstrable prototype.
Games Management
This module introduces you to a broad range of skills and techniques required for effective project management and the role of the project manager in the day-to-day management of teams and production.
It will also be a focus for understanding how to manage projects from pre-production, through production, delivery and project closure. It will develop your knowledge and understanding of techniques for project scoping, project planning, budgeting, and project software, whilst also developing an understanding of the role of the project manager throughout the project process.
The module will introduce tools for project management, such as Microsoft Project, Trello, Shotgun, Basecamp and other cloud based solutions for collaboration.
Master's Project
This module is a large scale piece of individual coursework, completed under the supervision of a project supervisor and a second reader. The project parameters are agreed on an individual basis by you and your supervisor with the aim to produce a substantial artefact related to the games field. The process begins with a pre-production document and culminates in a written reflective report, and a viva where the artefact is presented and defended.
Advanced practice (2 year full-time MA only)
Internship
The internship options are:
Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge.
Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.