What you will study
Throughout the course you'll gain an understanding of text, image, narrative and sequence. We build strong observational skills through drawing as a basis for your development and equip you with the necessary techniques to realise your creative ambition.
Modules
Each level is made up of four modules each worth 30 credit points. Typically a student must complete 120 credits at each level.
Year 1
Year 1 encourages an open-minded and exploratory approach to illustration animation. You'll be introduced to idea development, visual research, and image and content relationships. Drawing, animation, digital crafts, presentation techniques, life drawing and location workshops are all taught.
There is an optional field trip to destinations such as New York, Berlin or Florence. Eligible students will be supported with a travel bursary.
Core modules
Studio: Introductory Principles
30 credits
Studio: Introductory Principles introduces the nature of studio practice for Illustration Animation at Level 4. It continues in Studio: Practice and Purpose upon progression to Level 5. Studio practice for Illustration Animation has come to not only describe a practice of creative making but also one of cognition, thinking and reasoning. The illustrator animator's knowledge is not only contained in the hands or in the manipulation of materials, it is also present in their perception, questioning and empathetic approach to subject matter. Practices are now expansive, as illustrator animators extend and shift their works to assume new roles and responsibilities.
Process: Materials and Methods
30 credits
Process: Materials and Methods introduces the tools, processes and technologies used within illustration animation practice at Level 4. It continues in Process: Technologies and Application upon progression to Level 5. Whilst contemporary illustration animation practice is conceptualised, constructed and used within an expanding set of conditions, as a discipline, it continues to be, informed by technological advancements; printing, digital publishing, screen-based platforms, virtual realities, etc. These modules address how the illustrator animator interrogates subject matter through the process of creative making, and investigates how to apply tools, processes and technologies through active engagement. Visual experimentation, prototyping, testing through making and questioning of the properties and possibilities of materials are familiar examples of this practice in action.
Presentation: Collaboration and Communication
30 credits
Presentation: Collaboration and Communication introduces the importance of forming and nurturing relationships as part of a creative practice. It continues in Presentation: Audience and Context upon progression to Level 5. In asking how we live and work together, these modules address ways that the illustrator animator can be active in the world. The process of connecting things and establishing relationships, be this with issues, people or contexts, is presented as central to illustration animation practice. Through independent thinking, collaboration and interdisciplinarity students develop an understanding of audience and begin to establish a critical and cultural position within the expansive global creative industries.
Image & Text - Communication Design History for Illustration and Animation
30 credits
This module presents a chronological history of graphic design production from the middle of the nineteenth century to the present day in Europe and North America. In doing so, its aim is to consider the different factors that have affected and influenced the production of imagery during this period.
The first part of the module focuses on issues of process and practice, and seeks to chart the developing relationship between illustration and animation, and associated professions like graphic design and filmmaking, whilst conveying the overarching attitudes and ideas that have coloured artistic and design production and discussion.
In the second part of the module students will consider the professional development of design for communication and media, the evolution of ‘popular' mass imagery and the role of changing technologies and techniques, including the moving image and animation, in the development of image and text production and reproduction.
Key themes relating to graphic arts and imagery, including the consumption of mass media and imagery, image and consumer culture and the emergence of ‘new' media in art, design and communication, will be explored. The module engages with critical texts to allow students to examine the relationship between theory and practice in design and to gain an understanding of the development of graphic design as a cultural response to modernity. This module will provide a historical and critical framework through image-based lectures, screenings and study visits.
Year 2
Year 2 enables you to explore different ways of communicating your ideas. You'll learn how to critically challenge subjects and develop your personal direction. You'll work on set and self-initiated projects, developing your ability to create effective solutions.
Core modules
Process: Technologies and Application
30 credits
Process: Technologies and Application develops and supports an individual approach to the tools, processes and technologies used within illustration animation practice at Level 5. It follows Process: Materials and Methods at Level 4. Whilst contemporary illustration animation practice is conceptualised, constructed and used within an expanding set of conditions. Its emergence as a discipline has, and will continue to be, informed by technological advancements; printing, digital publishing, screen-based platforms, virtual realities, etc. These modules address how the illustrator animator interrogates subject matter through the process of creative making, and investigates how to apply tools, processes and technologies through active engagement. Visual experimentation, prototyping, testing through making and questioning of the properties and possibilities of materials are familiar examples of this practice in action.
Presentation: Audience and Context
30 credits
Presentation: Audience and Context develops and supports individual approaches to the forming and nurturing relationships as part of a creative practice. It follows Presentation: Collaboration and Communication at Level 4 and continues in Presentation: Professional Practice upon progression to Level 6. In asking how we live and work together, these modules address ways that the illustrator animator can be active in the world. The process of connecting things and establishing relationships, be this with issues, people or contexts, is presented as central to illustration animation practice. Through independent thinking, collaboration and interdisciplinarity students develop an understanding of audience and establish a critical and cultural position within the expansive and global creative industries.
Studio: Practice and Purpose
30 credits
Studio: Practice and Purpose develops and supports individual approaches to studio practice for Illustration Animation at Level 5. It follows Studio: Introductory Principles at Level 4 and continues in Studio: Practice and Realisation upon progression to Level 6. Studio practice for Illustration Animation has come to not only describe a practice of creative making but also one of cognition, thinking and reasoning. The illustrator animator's knowledge is not only contained in the hands or in the manipulation of materials, it is also present in their perception, questioning and empathetic approach to subject matter. Practices are now expansive, as illustrator animators extend and shift their works to assume new roles and responsibilities.
Critical Issues in Illustration and Animation: Research and Practice
30 credits
Building on the historical and thematic content introduced at Level 4, this module focuses on the theorisation of discipline-specific issues arising in the contemporary practices of animation and illustration. Through a combination of lectures, seminars, workshops, tutorials, screenings and relevant fieldwork visits, you will deepen their knowledge of their discipline. At the same time you will develop their own emerging research interests and independent visual and academic research skills common to historical and theoretical studies and design practice. With a focus on the development and intertextuality of visual narrative forms in the structuring of meaning, the module applies this understanding to contemporary case studies. Lectures and seminars will deepen critical and theoretical engagement with current issues through appropriate case studies and bodies of interpretative material. Workshop tasks and assessments are carefully designed to foreground projects that support your understanding of their own discipline within the wider of context of design practice. Appropriate research methods are introduced through practical activities that reflect on issues arising in the module's contemporary content and that are developed through your independent research into an area of your own choosing.
Year 3
Year 3 focuses on the development and resolution of a personal practice, with an awareness of professional contexts. A series of set and live assignments will inform your self-initiated extended project. Helping you with your individual presentation will be industry research and engagement combined with web, portfolio, showreel and curatorial workshops.
Core modules
Studio: Practice and Realisation
60 credits
Studio: Practice and Realisation nurtures autonomous studio practice for Illustration Animation at Level 6. It follows Studio: Practice and Purpose at Level 5. Studio practice for Illustration Animation has come to not only describe a practice of creative making but also one of cognition, thinking and reasoning. The illustrator animator's knowledge is not only contained in the hands or in the manipulation of materials, it is also present in their perception, questioning and empathetic approach to subject matter. Practices are now expansive, as illustrator animators extend and shift their works to assume new roles and responsibilities.
Presentation: Professional Practice
30 credits
Presentation: Professional Practice supports self-reliance in forming and nurturing relationships as part of a creative practice. It follows Presentation: Audience and Context at Level 5. In asking how we live and work together, these modules address ways that the illustrator animator can be active in the world. The process of connecting things and establishing relationships, be this with issues, people or contexts, is presented as central to illustration animation practice. Through independent thinking, collaboration and interdisciplinarity students develop an understanding of audience and establish a critical and cultural position within the expansive and global creative industries.
Dissertation: Research and Reflection
30 credits
Building on the links between research and practice embedded at Level 5, the Critical and Historical Studies (CHS) Dissertation: Research and Reflection module focuses on in-depth research, critical enquiry and reflection on questions and critical issues emerging in students' own practice, and pertinent to the practice of their own discipline.
Over the module, students will initiate and develop an individual research topic; identify and evaluate appropriate archives, bodies of critical literature, visual/material sources and research methods; manage their study time; engage with and respond to tutorial dialogue and peer feedback, and apply critical and analytical skills to produce a 7-8000 word written Dissertation, supported by a series of lectures, seminars and tutorials.
Optional Year
You'll have the opportunity to study for a fourth year abroad or to do a work placement, or even combine both.