COURSE IN DEPTH
Year One
Modelling - Build your own worlds and characters
20 credits
This module provides students with the technical skills and experience to produce 3D models and turntable renders for use in visual effects.
The skills developed in this module will inform and underpin the use of 3D models throughout the rest of your course.
The module aims to develop your modelling skills to a highly competent standard, developing your knowledge of the fundamentals of 3D modelling as well as providing you with experience of using industry-standard modelling tools. By the end of the module you will be able to approach modelling productions by drawing on a suite of 3D modelling methods and tools. The module will also provide an overview of how 3D assets are used in a variety of industries.
2D Game Programing – Learn coding through 2D game creation
20 credits
Acquisition for Visual Effects - Lights, Camera, Action! Shooting video for VFX
20 credits
This module will develop your key understanding of audio visual acquisition technologies for digital film production. The module addresses how images and audio are captured using sound and video recording equipment in a film production environment.
Texture and Look Development - Integrate CG with real world images
20 credits
This module provides students with technical skills and experience to Texture, Shade, Light and Render models for use in visual effects shots.
The module aims to develop your skills to a high level allowing you to develop knowledge of balancing CGI texturing, lighting and rendering to match reference images. The module will provide you with experience of using industry-standard software and tools. It will also provide you with the unique mixture of art, science and maths skills needed to work in Technical Director roles such as Texture, Look Development or Lighting.
Animation - Bringing life and movement to characters
20 credits
Matchmoving - Where VFX starts. Match camera and object movement
20 credits
This module will provide an in-depth exploration of the Technical Director role; Matchmoving. Matchmoving also known as Camera Tracking is a key area within visual effects, it has become known for being a great entry point into the industry for those looking at the 3D route.
The module will use industry level software, to implement various tracking methods and techniques; explore lens distortion; develop onset visual effects skills. You will develop an understanding on how the Matchmoving role relates to other visual effects disciplines and wider production pipeline, as well as how to layout and deliver completed matchmoved shots.
Year Two
Rigging for Animation – Digital puppeteering (Make your characters move by digital puppeteering)
20 credits
3D computer animation is the cornerstone of modern visual media production, and is an essential requirement for working in film visual effects.
This module aims to develop your 3D animation and production skills, introducing you to core computer animation techniques. You will be expected to plan and produce high quality, 3D computer animations suitable for use in visual effects production pipelines.
As well as developing technical skills, the module aims to provide you with an authentic experience of planning and producing computer animation from storyboarding to managing assets and designing production pipelines.
Visual Effects Tools - Unlock a world of possibilities using our motion capture studio and coding
20 credits
This module provides knowledge and experience of designing and developing bespoke add-ons and extensions to industry standard software. You will learn to programme scripts to make visual effects and games production more efficient and extend the capabilities of existing software. The development and implementation of bespoke visual effects tools is a key part of the competitiveness of games and visual effects companies, allowing them to make themselves more efficient and capable than their competitors.
Compositing - Seamlessly combine real world and CG to complete the VFX illusion
20 credits
This module provides knowledge and experience of digital video compositing, exploring the fundamental principles and techniques of compositing using professional node based compositing skills and tools. The competent use and application of these techniques are core practical skills within the course programme and fundamentally important to a variety of careers within the visual effects industry.
Dynamic Effects and Simulations - The art and science of blowing things up
20 credits
This module will provide an in-depth look at Dynamics and Simulations. This module will consist of an exploration into creating and simulating physics such as setting fire to objects, breaking glass, adding dust to scenes and destroying various geometry.
The module will use industry level software and will cover various methods and techniques in order for the student to control and artistically direct simulations. The module will enable them to; fracture geometry; constrain elements of the simulation, and create a variety of realistic simulations.
Research and Testing Methods - Dive into VFX technology
20 credits
For graduates wishing to pursue a technical career in digital media production, be it Film or visual effects production, then a comprehensive understanding of the low level capture, processing and distribution technology is essential. To complement this a fundamental understanding in the methods for conducting research into the technology, the design and the limitations of this technology is essential.
Collaborative Practice - Project based team work
20 credits
The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines, or with academic staff. Collaboration is a vital employability skill within the Creative Industries and this module allows you to develop these skills, making use of University facilities and with the support of academic staff. Within this module framework, several kinds of collaborative opportunities are available.
For example, with the approval of your supervisor, you can determine a project based on your own interests; your supervisor may set you a predetermined project to enable you to work with other students in a way that is appropriate to your subject area; or there may be opportunities for you to collaborate with staff on research projects. In all cases, you must apply your subject skills to an interdisciplinary project which will be agreed in advance with your supervisor.
Year Three
Production Project - Your project, your team, your choice
40 credits
Working in the wider community of production, it is important to consider your part in the overall creation of an artefact. Being able to work independently; demonstrating problem solving skills; identifying and improving your own performance and; working other team members, are all traits that will be demanded of you in a typical work-place setting.
Individual Honours Project - Your personal investigation into VFX technology
40 credits
The purpose of the module is to enable you to undertake a sustained, in-depth and research informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.
At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project.
Virtual Production - Real-time production VFX shots using games engines
20 credits
The aim of this module is to translate your existing skills to working in a Virtual Production workflow. Virtual Production is an approach that uses real-time tracking and game engines to perform post-production in real-time during the production phase and has been used in many production including: The Lion King, The Mandalorian, Avatar, Rogue One: A Star Wars Story, Guardians of the Galaxy, War of the Planet of the Apes and Game of Thrones, and is often referred to as the future of film making.
Professional Futures - Get ready for industry, building your specialism
20 credits
In order to become an effective professional practitioner, one needs to develop industrial awareness including current production and business practices, technologies and pipelines and trends and emergent technologies and how they are shaping industry. This module offers you the opportunity to research aspects of your sector, the impacts of technology and how they are driving change. You will analyse your profile as a professional practitioner and consider career opportunities and development. You will explore different approaches and theories as you develop a professional outlook to the industry, with the focus being the drive to find opportunities and routes and of attaining industry-specific work.