COURSE IN DEPTH
Year One
In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):
Acoustic Fundamentals
20 credits
This module will develop students’ understanding of acoustic fundamentals and will also develop a methodology for testing a range of musical instruments, using a range of applicable techniques to extract and analyse data.
Sound Recording
20 credits
This module provides a base for you to develop key skills in recording and mixing, imperative for all fields of music technology and sound engineering. You will become familiar with the hybrid analogue mixing/digital recording studio environment and explore recording techniques and processes applicable to a wide range of acoustic and electric instruments. You will study analogue-based audio systems and processes, and microphone technology. You will apply this knowledge through a series of studio based recordings.
Digital Audio Fundamentals
20 credits
This module will introduce the nature of digital signals, presenting the international standards for digital audio data and the common processes involved in the capture and processing of digital signals. Later the module will allow you to develop strong skills in the standards for compression and distribution of digital audio signals and via a cross discipline approach, the module will illustrate common methods form computing and how valid these are for digital signal distribution.
Live Sound Reinforcement 1
20 credits
This module will give you a broad understanding of sound reinforcement for a range of scenarios of up to 250 audience capacity. As well as the practical skills of connecting and troubleshooting a range of equipment from analogue to digital, the module will also focus on the need for good theoretical skills, including room modelling and system prediction as well as understanding of electrical safety and safe operating practice.
Audio Software Development
20 credits
In this module, you will explore everything from compilers, instruction sets and hardware architectures up to programming concepts such as iterators and functions. The module finishes by introducing simple digital signal processing technologies and object oriented design. The module provides the knowledge base to excel in the technical modules in years 2 and 3.
Audio Electronics
20 credits
This module provides a foundation for you to grow into audio hardware design related final year projects, employment and work placements. The module outlines an essential part of being a good studio or live sound engineer and also relates to high-end audio reproduction systems found in A/V theatre and hi-fi listening rooms.
Year Two
In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):
Broadcast Sound20 credits
This module introduces you to recording sound for television and radio, sound effects, dialogue replacement (ADR), and mastering audio levels for broadcast using a project based approach. You will increase your employability through exposure to the skills used in the broadcast industry and working with actors and television crews in interdisciplinary activities involving students across different faculties.
Recording, Production and Delivery20 credits
This module enables you to develop an individual recording portfolio based on your personal areas of interest whilst acquiring core techniques and skills in key applications. It provides the opportunity to explore editing, mixing and a range of recording techniques to lay a foundation for more advanced recording and production work at Level 6.
Digital Signal Processing20 credits
Digital technology is widely used throughout all the stages of the digital media processing, production, transmission, distribution and broadcasting activities. This module provides application based fundamental digital signal processing (DSP) knowledge and skills.
Audio Systems20 credits
This module will develop key understanding of audio systems, embedded systems and electronics. This module will encourage you to develop your passion for the equipment found in the studios, how they sound and why, and what makes them important during the recording, mixing and mastering process.
Music and Audio Industries20 credits
This module will allow you to gain an in-depth understanding of global music and audio industries and how organisations have sought to adapt to technological change. This module enhances employability through the development of your understanding of employer requirements and approaches to recruitment.
Acoustic Applications20 credits
This module will provide a practical insight into acoustic consultancy by assessing through theory and practice. It will cover building, interior and environmental acoustics in a way that aids employability by utilising methods that are typical of industrial practice.
Year Three
In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):
Individual Honours Project
40 credits
The purpose of the module is to enable you to undertake a sustained, in-depth and research informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.
At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project.
Live Sound Reinforcement 2
20 credits
The module allows a deeper understanding of measuring and tuning PA systems, the operations and mathematics involved in rigging, and other show control systems such as DMX for lighting.
Music Information Retrieval
20 credits
This module will cover the wide range of research areas within music information retrieval (MIR). The field of MIR emerged at the intersection of other areas in music research including audio signal processing, machine learning, music history, musicology, and music psychology. Current research in MIR consists of topics related to these fields, including music recommendation, automatic music transcription, optical music recognition, source separation, semantic audio applications.
Digital Audio Effects OR New Interfaces for Musical Expression
20 credits
The module will cover linear and nonlinear systems, time and frequency domain processing algorithms and will explore future generations of methods in the field such as adaptive, cross-adaptive and intelligent music production systems.
Game Audio
20 credits
The Game industry has overtaken the film industry in terms of revenue and audio is an integral part of developing high impact titles. In this module, you will explore the fundamentals of sound design for interactive environments, including sound effects, Foley sound, soundscapes and dialogue. The module will cover the integration of audio into game engines like Unity and middleware such as FMOD, and mixing techniques particular to the gaming industry.