BSA603 Cross-Disciplinary Workshops 2
Students will participate and collaborate across disciplines to engage in a series of innovative and contemporary creative industry driven projects. Students will collaborate developing skills in versatility and adaptability within a visually creative environment. Students will research and develop an analytical understanding of emerging disciplines within the creative industries. Students will research and develop communication skills in leadership, decision-making, and group dynamics.
BSA626 3D Animation Production
Students will develop and manage a story and character driven 3D project for a short film or a game cut scene. Students will research and develop a workflow management strategy to ensure an effective, quality-driven, production pipeline. Students will develop and apply a range of current best practices from the gaming and animation industries. These will include techniques such as hard and soft surface modelling, look development, rigged and dynamic animation, and traditional and Realtime rendering. Students will develop their creative thinking and analytical problem-solving skills to deliver a complex project in a time-intensive environment.
BSA615 Studio Drawing 2
Students will develop both physical and digital drawing skills. Students will explore their drawing methods by participating in a variety of group and individual exercises such as mural design, life drawing, and prompt illustrations. Students will produce a narrative-driven illustrated project, such as a graphic novel, children’s book, motion comic, manga, or comic, that distinguishes their own creative voice. Students will also examine relevant existing and emerging practises, and document project progress through self-reflective commentaries.
BSA642 Studio Digital 2
Students will extend their understanding of project-focused research through creative industries practices. Within their fields, students will develop a body of work that reflects an in-depth investigation relevant to their research focus. Students will gain an understanding of the practical and theoretical implications of proposing, developing, and resolving a creative industries project. Students will engage in historical and contemporary research relevant to their research focus. Students will demonstrate experience evaluating a range of practical and digital materials and processes to engage with target audiences. Students will also utilise documentation as a key research method.
BSA602 Audio Techniques
Students will develop an understanding of producing audio for the creative industries. Students will research and analyse historical and contemporary audio practitioners and their contributions to the evolution of the creative industry. Students will also gain creative and technical skills to effectively capture and manipulate audio for projects.
BSA627 Visual Effects Compositing
Students will be introduced to a range of visual effects and compositing tools and techniques. Students will analyse and implement a VFX production pipeline to produce a project that contains composited elements, either individually or as groups. Students will also examine relevant existing and emerging practises, and document project progress through self-reflective commentaries.