Griffith University
Learn how to create the games that people love to play the world over. You will receive a thorough grounding in the creative development of game art and design, moving from art-foundation skills to storytelling, storyboarding, cinematography, 3D modelling, human movement, game level design, computer interface issues, sound design and the influence of games on society.
Learn the fundamentals of games design and related production disciplines before developing your focus of specialisation. You'll have the freedom to explore contemporary developments in the practice of interactive game design and related disciplines.
In your third year, you'll embark on a major team-based capstone project where you'll create a production to commercial standards, which will be the cornerstone of your early-career portfolio. You will also have the opportunity to engage with industry practitioners and gain hands-on experience with games production.
Brisbane, Australia
36 Months
AU$ 33,000
IELTS: 6.5 TOEFL: 79
Modules:
Prerequisites: Any General or Applied English subject (Units 3&4, C)
English language requirements apply to International applicants and other applicants whose previous study was undertaken in a language other than English. The minimum English language requirements for such applicants for entry to this program are as follows:
English test results must be no more than two years old.
Indicative annual tuition fee - AUD $33,000
The indicative annual tuition fee is calculated based on a standard full-time study load which is usually 80 credit points (two full-time trimesters).
You'll be well connected to Brisbane's thriving game development community and equipped to join the ranks of graduates working locally and internationally as game designers, game programmers, 3D artists and concept artists. Graduates have found additional success in areas such as mining and medical simulation, and training and educational software development.
You will be prepared to work as a prop, environment, character or technical artist, gameplay, level, system or combat designer, gameplay programmer,3D modeller, 2D or 3D animator, or motion capture animator.